![]() There are the rough Germanic folk or the culture Romans. The hardy barbarian tribes of the traders from Ten-Towns. There are the Northfolk and the southern people beyond the wall. There are the savage Cimmeria and the softer south folk. The suggestion of story and world building. It instantly adds some distinction to humans. ![]() As would "urbane / erudite" and "wild / rural". Add new powers accordingly, such as hardiness or wilderness survival powers for one and others suggesting intelligence and decadence. Give one a bonus to mental skills and the other a bonus to physical skills. What about changing that? Say, taking a page from Dragonlance and having "civilized" or "barbarian" humans. And, because they're less of a "hook" for the race and racial powers humans get very blank bonuses. In the playtest package humans are the only race without a "subrace" despite being the most diverse and adaptive race.
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